Helicopter

The helicopter is an air unit in Line War, known for its versatility and mobility. With a health of 135 points and a speed of 1.30 units per second, it is a fast-moving unit that can engage both ground and air targets effectively. Its main armament deals 6.0 points of damage per second to ground targets at a range of 1.2 units, and can attack low-altitude air units for 2.5 points of damage per second at a range of 1.8 units. To produce a helicopter, it requires an investment of 30 units of capital, a construction time of 40 seconds, and a continuous maintenance of 1.5 units of capital per minute, as well as an energy consumption of 2.0 units per minute. These characteristics make the helicopter a versatile choice for reconnaissance and support in Line War.

Statistics

Entity Category Health Speed Visibility Turning Acceleration Range Production cost Production capacity Construction time Capital upkeep Energy upkeep
Helicopter Air 135 1.30 30 60 0.5 45 60 - - 4.2 5.4
Entity Cargo space Cargo size Surface damage per second Territory conquest per second Surface damage efficiency Air damage per second Air damage efficiency Conquer efficiency Health ratio Upkeep ratio Energy ratio Construction rate Production efficiency Stress factor
Helicopter - - - - - - - - 225% 7% 9.00% - - -

Weapons

Unit Weapon Target Damage Range Range type Cooldown Quantity Speed Firing arc Required tech Total weapon damage Total roundtrip damage
Helicopter Cannon [Surface | Train | RailroadSegment] 8.0 2.7 Short 1 8 - 30 None 64 128
Helicopter Missile [Air | Rocket] 12.0 8.0 Long 1 2 6 60 None 24 81%
Helicopter Missile [Surface | Train | RailroadSegment] 10.0 4.5 Long 1 4 8 60 None 40 19%