Helicopter
The helicopter is an air unit in Line War, known for its versatility and mobility. With a health of 135 points and a speed of 1.30 units per second, it is a fast-moving unit that can engage both ground and air targets effectively. Its main armament deals 6.0 points of damage per second to ground targets at a range of 1.2 units, and can attack low-altitude air units for 2.5 points of damage per second at a range of 1.8 units. To produce a helicopter, it requires an investment of 30 units of capital, a construction time of 40 seconds, and a continuous maintenance of 1.5 units of capital per minute, as well as an energy consumption of 2.0 units per minute. These characteristics make the helicopter a versatile choice for reconnaissance and support in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Helicopter |
Air |
135 |
1.30 |
30 |
60 |
0.5 |
45 |
60 |
- |
- |
4.2 |
5.4 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Helicopter |
- |
- |
- |
- |
- |
- |
- |
- |
225% |
7% |
9.00% |
- |
- |
- |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Helicopter |
Cannon |
[Surface | Train | RailroadSegment] |
8.0 |
2.7 |
Short |
1 |
8 |
- |
30 |
None |
64 |
128 |
Helicopter |
Missile |
[Air | Rocket] |
12.0 |
8.0 |
Long |
1 |
2 |
6 |
60 |
None |
24 |
81% |
Helicopter |
Missile |
[Surface | Train | RailroadSegment] |
10.0 |
4.5 |
Long |
1 |
4 |
8 |
60 |
None |
40 |
19% |