Infantry
The infantry is a basic ground unit in the game, known for its versatility and low cost. With a health of 90 points and a speed of 0.41 units per second, it is a fast-moving unit that can capture control points and engage enemy units. Its main armament deals 5.0 points of damage per second to ground targets at a range of 1.0 units, and can attack low-altitude air units for 2.0 points of damage per second at a range of 1.5 units. To produce an infantry unit, it requires an investment of 18 units of capital and a continuous maintenance of 1.3 units of capital per minute. These characteristics make the infantry a cost-effective choice for early-game expansion and scouting in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Infantry |
Land |
90 |
0.41 |
30 |
- |
- |
- |
18 |
- |
- |
1.3 |
0.0 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Infantry |
- |
1 |
2.9 |
2.5 |
15.8 |
3.0 |
17 |
13.9 |
500% |
7% |
- |
- |
- |
3.2 |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Infantry |
Rifle |
[Land | Train] |
3.8 |
1.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
Infantry |
Rifle |
Territory |
2.5 |
1.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
Infantry |
Rifle |
Surface |
2.9 |
1.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
Infantry |
Rifle |
LowAltitudeFlyers |
3.0 |
1.7 |
Short |
1 |
- |
- |
- |
None |
- |
- |