Infantry

The infantry is a basic ground unit in the game, known for its versatility and low cost. With a health of 90 points and a speed of 0.41 units per second, it is a fast-moving unit that can capture control points and engage enemy units. Its main armament deals 5.0 points of damage per second to ground targets at a range of 1.0 units, and can attack low-altitude air units for 2.0 points of damage per second at a range of 1.5 units. To produce an infantry unit, it requires an investment of 18 units of capital and a continuous maintenance of 1.3 units of capital per minute. These characteristics make the infantry a cost-effective choice for early-game expansion and scouting in Line War.

Statistics

Entity Category Health Speed Visibility Turning Acceleration Range Production cost Production capacity Construction time Capital upkeep Energy upkeep
Infantry Land 90 0.41 30 - - - 18 - - 1.3 0.0
Entity Cargo space Cargo size Surface damage per second Territory conquest per second Surface damage efficiency Air damage per second Air damage efficiency Conquer efficiency Health ratio Upkeep ratio Energy ratio Construction rate Production efficiency Stress factor
Infantry - 1 2.9 2.5 15.8 3.0 17 13.9 500% 7% - - - 3.2

Weapons

Unit Weapon Target Damage Range Range type Cooldown Quantity Speed Firing arc Required tech Total weapon damage Total roundtrip damage
Infantry Rifle [Land | Train] 3.8 1.5 Short 1 - - - None - -
Infantry Rifle Territory 2.5 1.5 Short 1 - - - None - -
Infantry Rifle Surface 2.9 1.5 Short 1 - - - None - -
Infantry Rifle LowAltitudeFlyers 3.0 1.7 Short 1 - - - None - -