Interceptor

The interceptor is an air unit in Line War, known for its speed and agility in aerial combat. With a health of 150 points and a speed of2.50 units per second, it is a fast-moving unit that can engage enemy aircraft effectively. Its main armament deals 6.5 points of damage per second to air targets at a range of 1.5 units, and can attack ground units for 2.5 points of damage per second at a range of 1.0 units. To produce an interceptor, it requires an investment of 35 units of capital, a construction time of 45 seconds, and a continuous maintenance of 2.0 units of capital per minute, as well as an energy consumption of 2.5 units per minute. These characteristics make the interceptor a versatile choice for air superiority and ground support in Line War.

Statistics

Entity Category Health Speed Visibility Turning Acceleration Range Production cost Production capacity Construction time Capital upkeep Energy upkeep
Interceptor Air 150 2.50 30 70 8.0 60 60 - - 4.2 5.4
Entity Cargo space Cargo size Surface damage per second Territory conquest per second Surface damage efficiency Air damage per second Air damage efficiency Conquer efficiency Health ratio Upkeep ratio Energy ratio Construction rate Production efficiency Stress factor
Interceptor - - - - - - - - 250% 7% 9.00% - - -

Weapons

Unit Weapon Target Damage Range Range type Cooldown Quantity Speed Firing arc Required tech Total weapon damage Total roundtrip damage
Interceptor Cannon [Air | Rocket] 10.0 3.5 Short 1 6 - 30 None 60 228
Interceptor Missile [Air | Rocket] 18.0 8.0 Long 1 6 8 60 None 108 26%
Interceptor Cannon [Surface | Train | RailroadSegment] 10.0 3.5 Short 1 6 - 30 None 60 74%