Interceptor
The interceptor is an air unit in Line War, known for its speed and agility in aerial combat. With a health of 150 points and a speed of2.50 units per second, it is a fast-moving unit that can engage enemy aircraft effectively. Its main armament deals 6.5 points of damage per second to air targets at a range of 1.5 units, and can attack ground units for 2.5 points of damage per second at a range of 1.0 units. To produce an interceptor, it requires an investment of 35 units of capital, a construction time of 45 seconds, and a continuous maintenance of 2.0 units of capital per minute, as well as an energy consumption of 2.5 units per minute. These characteristics make the interceptor a versatile choice for air superiority and ground support in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Interceptor |
Air |
150 |
2.50 |
30 |
70 |
8.0 |
60 |
60 |
- |
- |
4.2 |
5.4 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Interceptor |
- |
- |
- |
- |
- |
- |
- |
- |
250% |
7% |
9.00% |
- |
- |
- |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Interceptor |
Cannon |
[Air | Rocket] |
10.0 |
3.5 |
Short |
1 |
6 |
- |
30 |
None |
60 |
228 |
Interceptor |
Missile |
[Air | Rocket] |
18.0 |
8.0 |
Long |
1 |
6 |
8 |
60 |
None |
108 |
26% |
Interceptor |
Cannon |
[Surface | Train | RailroadSegment] |
10.0 |
3.5 |
Short |
1 |
6 |
- |
30 |
None |
60 |
74% |