Entity | Category | Health | Speed | Visibility | Turning | Acceleration | Range | Production cost | Production capacity | Construction time | Capital upkeep | Energy upkeep |
---|---|---|---|---|---|---|---|---|---|---|---|---|
LandingCraft | Sea | 110 | 0.80 | 30 | - | - | - | 40 | - | - | 2.8 | 3.0 |
Entity | Cargo space | Cargo size | Surface damage per second | Territory conquest per second | Surface damage efficiency | Air damage per second | Air damage efficiency | Conquer efficiency | Health ratio | Upkeep ratio | Energy ratio | Construction rate | Production efficiency | Stress factor |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LandingCraft | 4 | - | 2.0 | 3.0 | 5.0 | 2.0 | 5 | 7.5 | 275% | 7% | 7.50% | - | - | 1.8 |
Unit | Weapon | Target | Damage | Range | Range type | Cooldown | Quantity | Speed | Firing arc | Required tech | Total weapon damage | Total roundtrip damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|
LandingCraft | Cannon | [Surface | Train | RailroadSegment] | 2.0 | 2.0 | Short | 1 | - | - | - | None | - | - |
LandingCraft | Cannon | Territory | 3.0 | 2.0 | Short | 1 | - | - | - | None | - | - |
LandingCraft | Cannon | LowAltitudeFlyers | 3.0 | 2.0 | Short | 1 | - | - | - | None | - | - |