Entity | Category | Health | Speed | Visibility | Turning | Acceleration | Range | Production cost | Production capacity | Construction time | Capital upkeep | Energy upkeep |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MissileShip | Sea | 140 | 0.80 | 30 | - | - | - | 60 | - | - | 4.2 | 4.5 |
Entity | Cargo space | Cargo size | Surface damage per second | Territory conquest per second | Surface damage efficiency | Air damage per second | Air damage efficiency | Conquer efficiency | Health ratio | Upkeep ratio | Energy ratio | Construction rate | Production efficiency | Stress factor |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MissileShip | - | - | 3.0 | 6.0 | 5.0 | 28.0 | 47 | 10.0 | 233% | 7% | 7.50% | - | - | 2.1 |
Unit | Weapon | Target | Damage | Range | Range type | Cooldown | Quantity | Speed | Firing arc | Required tech | Total weapon damage | Total roundtrip damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MissileShip | Cannon | LowAltitudeFlyers | 8.0 | 4.0 | Short | 1 | - | - | - | None | - | - |
MissileShip | Missile | [Air | Rocket] | 20.0 | 9.0 | Long | 4 | - | 8 | - | None | - | - |
MissileShip | Grenade | [Surface | Train | RailroadSegment] | 3.0 | 4.0 | Short | 1 | - | 3 | - | None | - | - |
MissileShip | Grenade | Territory | 6.0 | 4.0 | Short | 1 | - | 3 | - | None | - | - |