SAM
The surface-to-air missile (SAM) is an air defense unit in the game Line War, designed to counter low-altitude air threats. With a health of 100 points and a range of - units, it is capable of targeting enemy aircraft at a distance. Its production requires an investment of 30 units of capital and consumes 2.5 units of energy per shot. Although it does not have a specific damage per second, its main advantage lies in its ability to intercept and destroy enemy air units, making it an essential component of any defensive strategy in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
SAM |
Land |
100 |
0.33 |
30 |
- |
- |
- |
48 |
- |
- |
3.4 |
0.0 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
SAM |
- |
2 |
3.0 |
3.0 |
6.3 |
11.0 |
23 |
6.3 |
208% |
7% |
- |
- |
- |
3.0 |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
SAM |
Cannon |
LowAltitudeFlyers |
8.0 |
4.0 |
Short |
1 |
- |
- |
- |
None |
- |
- |
SAM |
Missile |
[Air | Rocket] |
20.0 |
9.0 |
Long |
4 |
- |
6 |
- |
None |
- |
- |
SAM |
Cannon |
[Land | Train] |
3.0 |
2.0 |
Short |
1 |
- |
- |
- |
None |
- |
- |
SAM |
Cannon |
Territory |
3.0 |
2.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
SAM |
Cannon |
Surface |
3.0 |
2.0 |
Short |
1 |
- |
- |
- |
None |
- |
- |