SAM

The surface-to-air missile (SAM) is an air defense unit in the game Line War, designed to counter low-altitude air threats. With a health of 100 points and a range of - units, it is capable of targeting enemy aircraft at a distance. Its production requires an investment of 30 units of capital and consumes 2.5 units of energy per shot. Although it does not have a specific damage per second, its main advantage lies in its ability to intercept and destroy enemy air units, making it an essential component of any defensive strategy in Line War.

Statistics

Entity Category Health Speed Visibility Turning Acceleration Range Production cost Production capacity Construction time Capital upkeep Energy upkeep
SAM Land 100 0.33 30 - - - 48 - - 3.4 0.0
Entity Cargo space Cargo size Surface damage per second Territory conquest per second Surface damage efficiency Air damage per second Air damage efficiency Conquer efficiency Health ratio Upkeep ratio Energy ratio Construction rate Production efficiency Stress factor
SAM - 2 3.0 3.0 6.3 11.0 23 6.3 208% 7% - - - 3.0

Weapons

Unit Weapon Target Damage Range Range type Cooldown Quantity Speed Firing arc Required tech Total weapon damage Total roundtrip damage
SAM Cannon LowAltitudeFlyers 8.0 4.0 Short 1 - - - None - -
SAM Missile [Air | Rocket] 20.0 9.0 Long 4 - 6 - None - -
SAM Cannon [Land | Train] 3.0 2.0 Short 1 - - - None - -
SAM Cannon Territory 3.0 2.5 Short 1 - - - None - -
SAM Cannon Surface 3.0 2.0 Short 1 - - - None - -