Entity | Category | Health | Speed | Visibility | Turning | Acceleration | Range | Production cost | Production capacity | Construction time | Capital upkeep | Energy upkeep |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Striker | Air | 140 | 2.30 | 30 | 55 | 8.0 | 60 | 60 | - | - | 4.2 | 5.4 |
Entity | Cargo space | Cargo size | Surface damage per second | Territory conquest per second | Surface damage efficiency | Air damage per second | Air damage efficiency | Conquer efficiency | Health ratio | Upkeep ratio | Energy ratio | Construction rate | Production efficiency | Stress factor |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Striker | - | - | - | - | - | - | - | - | 233% | 7% | 9.00% | - | - | - |
Unit | Weapon | Target | Damage | Range | Range type | Cooldown | Quantity | Speed | Firing arc | Required tech | Total weapon damage | Total roundtrip damage |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Striker | Cannon | [Surface | Train | RailroadSegment] | 10.0 | 3.5 | Short | 1 | 6 | - | 30 | None | 60 | 200 |
Striker | Missile | [Surface | Train | RailroadSegment] | 20.0 | 7.5 | Long | 1 | 4 | 2 | 70 | None | 80 | 70% |
Striker | Cannon | [Air | Rocket] | 10.0 | 3.0 | Short | 1 | 6 | - | 30 | None | 60 | 30% |