Tank
The tank is a ground unit in the game Line War, notable for its sturdiness and firepower. With a health of 210 points and a speed of 0.55 units per second, it offers a balance between durability and mobility. Its main armament deals 7.8 points of damage per second to ground targets at a range of 1.5 units, and can attack low-altitude air units for 3.0 points of damage per second at a range of 2.0 units. To produce a tank, it requires an investment of 52 units of capital, a construction time of 74.3 seconds, and a continuous maintenance of 3.6 units of capital per minute, as well as an energy consumption of 4.0 units per minute. These characteristics make the tank a formidable choice to dominate the ground battlefield in Line War.
Statistics
Entity |
Category |
Health |
Speed |
Visibility |
Turning |
Acceleration |
Range |
Production cost |
Production capacity |
Construction time |
Capital upkeep |
Energy upkeep |
Tank |
Land |
210 |
0.55 |
30 |
- |
- |
- |
52 |
- |
- |
3.6 |
3.6 |
Entity |
Cargo space |
Cargo size |
Surface damage per second |
Territory conquest per second |
Surface damage efficiency |
Air damage per second |
Air damage efficiency |
Conquer efficiency |
Health ratio |
Upkeep ratio |
Energy ratio |
Construction rate |
Production efficiency |
Stress factor |
Tank |
2 |
4 |
7.8 |
5.9 |
15.0 |
3.0 |
6 |
11.3 |
404% |
7% |
6.92% |
- |
- |
3.7 |
Weapons
Unit |
Weapon |
Target |
Damage |
Range |
Range type |
Cooldown |
Quantity |
Speed |
Firing arc |
Required tech |
Total weapon damage |
Total roundtrip damage |
Tank |
Projectile |
[Land | Train] |
7.8 |
1.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
Tank |
Projectile |
Territory |
5.9 |
1.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
Tank |
Projectile |
Surface |
7.0 |
1.5 |
Short |
1 |
- |
- |
- |
None |
- |
- |
Tank |
Projectile |
LowAltitudeFlyers |
3.0 |
2.0 |
Short |
1 |
- |
- |
- |
None |
- |
- |